An interactive experience set during the summer exploring cinematic storytelling, made with Unity and Blender. I was inspired by narrative games such as Kentucky Route Zero and The Night Fisherman.
I wrote scripts for player-controlled camera movement and scene changes in order to emulate film movement and composition. I also created and animated character models. The environments were modeled using Blender and textured procedurally, with trees and leaves using the geometry nodes system. Wind and cloud shaders were created with Unity's Shadergraph.
Curtain movement script provided by Paolo Pedercini
Curtain movement script provided by Paolo Pedercini

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